


Create 2D and 3D interactive content, including video games, simulations, and augmented/virtual reality (AR/VR) experiences with Unity game engine directly into your flutter application.

Unreal engine seamlessly embedded into your flutter application for creating a powerful, open, and advanced real-time 3D interaction video games.
FAQ’s on multi-engine support.


Publish and manage packages with semantic versioning via the game CLI. Upload platform-specific artifacts with SHA-256 integrity verification.
Define who can publish, download, and manage packages across your team with role-based permissions and scoped API keys.
FAQ’s on Game Framework packages.







Regardless of backend, the Game Framework experience remains consistent. Switch between AWS S3, MinIO, or any S3-compatible provider without changing your workflow.
Use local filesystem storage during development and switch to S3-compatible storage for production. Configuration is a single YAML change, no code modifications required.

Creates a .game.yml configuration file tailored to your project. Specify your engine (--unity or --unreal), and the CLI generates the right configuration template for your setup.
Generate a complete Flutter package with game engine configuration from scratch. Creates a minimal, working project template ready for development.
Add Unity or Unreal Engine to an existing Flutter project. The CLI adds engine support alongside your existing code without disrupting your current setup.


Game Framework establishes optimized communication channels between Flutter and your game engine.
Data flows both directions simultaneously. Send commands, UI state, and configuration from Flutter to the engine with 𝙨𝙚𝙣𝙙𝙈𝙚𝙨𝙨𝙖𝙜𝙚(). Receive game events, scene updates, and state changes back via stream listeners.
Different data needs different handling. Game Framework provides event streams for discrete interactions, message streams for state synchronization, and asset streams for progressive content loading via the 𝙜𝙖𝙢𝙚𝙛𝙧𝙖𝙢𝙚𝙬𝙤𝙧𝙠_𝙨𝙩𝙧𝙚𝙖𝙢 package
Discrete events from either side. Touch inputs, game events, UI triggers—delivered reliably and in order.